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Bugatti Atlantic

The first picture is my entry for the Hum3D Challenge 2020.
https://hum3d.com/challenges/the-last-picture-of-la-voiture-noire/
I choose this car because I wanted to study a new pipeline to get clear reflections in real-time. (you can see the result in the web 3d viewer if you rotate the skydome)
I modeled the spline cage in 3dsMax, I edited the details into Maya, I textured in substance painter and Photoshop and I rendered the final images with the RTX feature of the new Marmoset toolbag4.
I hope you like it !
More about the whole process on polycount here :
https://polycount.com/discussion/223252/wip-bugatti-atlantic-for-hum3d-challenge-2020