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Nicolas Hiernaux
Nicolas Hiernaux
Freelance vehicle artist & Senior Props artist @ DON'T NOD
Annecy, France

Summary

Who is behind the screen ?

When I was a child, I was already very curious, especially about mechanics and machines. I already had a keen eye for details, and I wanted to know how all works. I always asked my father a lot of questions about the machines I saw in the television or in the street... Fortunately, my father was a mechanic, and he has all answers !
Now, I'm a freelance artist, specialised in 3d real time. I'm a very thorough person and I stay always critic about my work. I like mechanics and the movement, especially because I'm very impressed by the ingenuity of machines designers.

Studies & Experiences

I got two bachelor degrees. The first one in Architecture at st-Luc Brussels; and during a year I was an architect support in a international Architecture bureau. The second one in computer graphics, specialized in real-time 3d.
Now, I work in the video game industry since 2013, and I already created some content for more than 6 published games. 


' I'm particularly aware of technical constraints at any time.
Therefore you will be sure to get an efficient delivery ready for the ingame engine.
Because, less retakes = more efficient ! '

Services
- Creating optimized content for real-time 3d (modeling / baking / texturing)
- Creating props and hardsurface assets
- Rigging of mechanical machines
- Product design, modeling prototypes
- Architectural Drawing (architect support)
- Architectural interactive tour in 3d real-time
- Creation of environments for real-time 3d
- Create simple animations for real-time 3d
- Any other idea ? Feel free to contact me to discuss about your project !

Skills

3D Modeling3D VisualizationEnvironment ModelingFacial Rigging & AnimationHard Surface ModelingLow-poly ModelingProp ModelingRiggingTexturingUV MappingCharacter DesignArchitectural VisualizationRetopologyHigh-poly ModelingGraphic DesignPhoto-manipulationLevel DesignVehicle ModelingShadersPBR TexturingTexture Bakingvehicle artistReal time artistprops artist

Software proficiency

3ds Max
3ds Max
AutoCAD
AutoCAD
Fusion 360
Fusion 360
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
3DCoat
3DCoat
xNormal
xNormal
Quixel Suite
Quixel Suite